

The Transform-Loop node repeats the transformations that are sent to it from its top (input) port, and outputs the looped transformation through its bottom (output) port. Hence, if the animation is, for example, of a ball bouncing once towards the right, then the Transform-Loop node will make it bounce further and further towards the right until it exits the camera field.


Repeat will simply repeat the animation as is, going from the start all the way to the end, and instantly playing it again from the start. It can automatically detect the range of frames to repeat, or you can manually set this range. The Transform-Loop node will take the animation that is fed to it by its parent node, for a given frame range, and repeat this animation onto its child node throughout the entire scene. This is especially useful if you need to repeat the pan animation of a looping background.

The Transform-Loop node allows you to automatically loop a transformation applied by a peg onto its element, so that you do not have to copy and paste this animation over and over again throughout your scene.
